Sony Pictures CEO Tony Vinciquerra defends ‘Spider-Man’ spinoffs

When Tony Vinciquerra arrived at Sony Pictures Entertainment in 2017, it was far from business as usual.
The Culver City studio was still reeling from a 2014 cyber attack that exposed employeesโ personal information and revealed internal communications, damaging its reputation and leading to major financial losses. Its film studio was in such a slump that Tokyo parent company Sony Corp. took a nearly $1 billion write-down just months before Vinciquerra was announced as the new chief executive and chairman.
At the time, he was working at private equity firm TPG after a long career at Fox Networks.
โWhen people approached me about this job, I really wasnโt looking to go back to work full-time, be in the office every day,โ said Vinciquerra, 70. โBut what was really attractive was the potential.โ
Under his leadership, Sony Pictures mounted a comeback.
The film studio revitalized several franchises, including โJumanjiโ and โBad Boys,โ churned out its all-important โSpider-Manโ movies and started to capitalize on its sister PlayStation video game division by making film and TV series based on that intellectual property. The studio continued to nurture its key shows โJeopardyโ and โWheel of Fortune,โ weathering host changes for both. And it branched out, making acquisitions in the anime market and in movie theaters.
But the studio also had its share of struggles. Like every studio, Sonyโs business was hurt by the pandemic and last yearโs dual strikes. The company mounted a failed bid for Paramount Global earlier this year. The film studioโs efforts to expand the โSpider-Manโ universe into movies about characters other than the titular superhero have had middling box office results.
On Jan. 2, Vinciquerra will step down from his role and hand control to current Sony Pictures Chief Operating Officer Ravi Ahuja in a planned succession that was signaled for months.
Vinciquerra spoke with The Times ahead of his last day to reflect on his more than seven-year tenure at Sony Pictures and whatโs to come for him. This conversation has been edited for clarity and length.
Describe the state of Sony Pictures when you arrived in 2017.
The environment of the studios and the business was still vibrating from the hack. There was so much damage done by that in terms of invasion of privacy and sharing of emails. It was palpable. You could feel it even in June of โ17 when I joined.
The financials showed a lot of room for improvement. The fact that Sony owned pictures, music, PlayStation and technology … thereโs no other company in the business that had that combination of assets. I didnโt understand why the company wasnโt trading IP back and forth among its units, and they werenโt really working together. So I saw that as a great opportunity; itโs really why I decided to come here.
What were your main priorities when you started in the job?
All of our competitor companies either had started, or were about to start, general entertainment streaming services, and we were under some pressure to do that as well. But we realized pretty quickly that if everybody else is doing that โ all seven or eight of our competitors were doing that โ why should we? Knowing that they would be fighting tooth and nail to get subscribers, why wouldnโt we just be the arms dealer to supply the weapons for those streaming services to fight each other and thereby improve our business?
We also, at the time, had 110 cable networks. And it was pretty clear that that business was on the downslope. So we set a strategy to get out of that business for the most part, except in markets where cable networks are still doing really well, which is Latin America, Spain and India.
Looking back at whatโs happened with all the streamers, the arms dealer decision looks pretty prescient now.
It was pretty obvious, and also the cable network decision was pretty obvious. And really, whatโs going on in the business today, most of the streaming services will become profitable, but the cable networks are going in the wrong direction, and thatโs not going to change. Thatโs really the issue for our colleague companies.
How do you feel about the future for anime?
We havenโt rolled Crunchyroll out in the entire world yet, so we still have quite a ways to go. The audience for anime is violently passionate โ violent in a good way, not violent in a bad way. They are the most passionate audience ever. Itโs got a great future. And unfortunately, others have noticed now and are starting to get into the business. Netflix and Hulu are starting to get in the business and raise the cost of product for us. But, you know, that comes with success.
Part of your tenure included the strikes, and youโve commented before on how you feel the contract terms from the unions are increasing costs and forcing productions out of the U.S. Do you think the new California film tax credit proposal will change things?
I donโt think the California change will really impact [the situation] because it still doesnโt cover above-the-line actors, it doesnโt cover casting, and itโs still a very difficult process to get done in California.
Not only did the union deals raise costs, but California raises costs as well, just the regulations and the hoops that you have to jump through to get production done here. My suggestion would be, as Iโm leaving this job, is that they take a real hard look at the program and the restrictions on the business and and try to figure that out.
How do you feel about the performance of the film studio during your tenure?
Weโve had mostly very, very good results. Unfortunately, [โKraven the Hunterโ] that we launched last weekend, and my last film launch, is probably the worst launch we had in the 7 1/2 years so that didnโt work out very well, which I still donโt understand, because the film is not a bad film.
But weโve been very successful. Weโve beat our budgets every year Iโve been here, even through strikes and COVID, and max bonuses several of the years for all the employees. It was a good run, and the film studio was a big part of it.
Going back to โKraven the Hunter,โ and Sony had โMadame Webโ earlier this year, which also underperformed …
Letโs just touch on โMadame Webโ for a moment. โMadame Webโ underperformed in the theaters because the press just crucified it. It was not a bad film, and it did great on Netflix. For some reason, the press decided that they didnโt want us making these films out of โKravenโ and โMadame Web,โ and the critics just destroyed them. They also did it with โVenom,โ but the audience loved โVenomโ and made โVenomโ a massive hit. These are not terrible films. They were just destroyed by the critics in the press, for some reason.
Do you think that the โSpider-Manโ universe strategy needs to be rethought?
I do think we need to rethink it, just because itโs snake-bitten. If we put another one out, itโs going to get destroyed, no matter how good or bad it is.
How do you feel about the state of the industry going into 2025?
Thereโs a period of asset readjustment coming. Itโs going to be for the next year and a half to two. I think itโs going to be a little bit chaotic. The one thing we do know for sure is that the demand for entertainment is not going down. Itโs becoming slightly different. But once all of these companies get to the point where theyโre stable, theyโll have a great run ahead of them.
2026 is going to be a great year in the film business. And the television business is still perking along, and our market share keeps going up, so weโre very content there. And then weโre looking at other businesses. The film and TV business are probably not going to be great growth businesses, but weโre looking at other things. We have Crunchyroll, we have Alamo Drafthouse and weโre looking at location-based entertainment projects. Iโm pretty comfortable with where the company is right now. Itโs very stable, relative to the rest of the business.
What made Sony interested in the Alamo Drafthouse deal?
Itโs a very different, very unique concept for viewing a film. Itโs a very small business. So we have to grow into the markets that are important to domestic box office.
Alamo, even though it only has 41 locations, has 4.5 million loyalty program members, so we have a built-in way to talk to their customers. Thatโs going to be a very, very big advantage of it for us in the future. And secondly, the customer profile of Alamo Drafthouse is not terribly dissimilar to Crunchyroll. So weโll use it to promote Crunchyroll, and weโll also use it in a lot of other ways. It was not a big cash outlay, but the results of what weโre going to gain from this by having a view of our customersโ likes and dislikes will benefit us greatly in the long run.
After you step down, youโll be moving into an advisor role for 2025. What does that role look like?
Iโm here to answer questions, and Iโll be doing some work with Sony Tokyo, but Iโll be in a different office, hidden away so nobody can find me. I donโt know. Weโll see how it works out.
What are your plans for the future?
I donโt know yet. Iโve had a lot of outreach from private equity firms and and other investment-oriented companies. Iโm not going to think about it until after the holidays. But most likely will involve some return to private equity or investment companies, but not for sure.
How would you describe your legacy at Sony Pictures?
Where I get my psychic reward is helping people to do their jobs better and get better in their careers, and thatโs really how I judge how well I do. The second part of that corollary is to leave a place better than I found it. And I think Iโve done that most every place Iโve been at. I like to fix things and thatโs really how it all comes together.
I think Iโm leaving the place in a better place, but time will tell. It feels like itโs a very stable business, and I think thatโs the legacy.